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    Please use this identifier to cite or link to this item: https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/111646


    Title: 擴增實境輔助教學之相關學習探討 : 以高職計算機概論課程單元為例
    Other Titles: Investigate the effect of the application of augmented reality onto instruction : for example in vocational Introduction to Computer Science
    Authors: 黃秀婷;Huang, Shiu-Ting
    Contributors: 淡江大學教育科技學系數位學習在職專班
    陳慶帆;Chen, Ching-fan
    Keywords: 學習成效;學習動機;擴增實境;Learning Effectiveness;Learning Motivation;Augmented Reality
    Date: 2016
    Issue Date: 2017-08-24 23:58:40 (UTC+8)
    Abstract: 本研究在探討學生在使用擴增實境輔助教學之後的學習動機與成效,研究者針對高職計算機概論「電腦硬體」單元,以行動載具運用擴增實境技術,結合3D模型、影片、圖片等多媒體內容,建置一套擴增實境數位教材。本研究目的在探討以下問題:相較於傳統多媒體輔助學習,運用擴增實境於電腦硬體學習上是否更能提升學習成效與學習動機?擴增實境輔助電腦硬體學習其系統的可用性及使用滿意度如何?
    本研究採準實驗法,針對新北市某私立高職71名高三學生,將班級分為實驗組及控制組,實驗總週數共三週,並經由學習成效前後測測驗卷、系統使用性量表、學習動機量表等問卷,以量化方式進行分析及探討。
    研究結果發現,擴增實境提升學生學習動機及學習成效的具有顯著效果,顯示相較於傳統多媒體輔助學習,運用擴增實境輔助學習更能提升學習成效,而學生對於擴增實境輔助學習系統抱持正面態度,認為可以提高學習上的興趣、成效及滿意度且後續使用意願高。
    The purpose of this research is to know what the learning motivation and effectiveness student is after using the augmented reality aided instruction. This study incorporated the use of mobile carriers with augmented reality technique. The system combines 3D models, videos, pictures, and computer hardware digital contents about the Introduction of Computer Science. In the study, the researcher also finds out the following questions: Comparing with multimedia computer-assisted learning, learning by using the augmented reality system can enhance learning motivation and effectiveness or not? What is the usability and satisfaction of this system?
    The experimental teaching, which has seventy-one subjects of the grade twelve at vocational high school in New Taipei City participating in, is based on quasi-experimental method . Those subjects were divided into two groups, including the control group and the experimental group; both groups participated in the experimental teaching within three weeks. To find out the answers of these research questions, the researcher uses quantitative research, collects data with examination paper, System Usability Scale, and Motivated Strategies for Learning Questionnaire.
    The results revealed that the augmented reality can actually enhance the learning motivation and effectiveness of the students. Comparing those who use multimedia computer-assisted learning type in this experiment, the augmented reality also helps students get better effect. Most of the students take positive impressions to the augmented reality aided learning system and have higher learning motivation, higher learning achievement, higher learning satisfaction, and higher continuous usage intention.
    Appears in Collections:[Graduate Institute & Department of Educational Technology ] Thesis

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