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    jsp.display-item.identifier=請使用永久網址來引用或連結此文件: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/108272

    题名: Motivate the Motivators: Lessons Learned from the Design and Evaluation of a Social Persuasion System.
    作者: Chiu, Meng-Chieh;Chen, Cheryl Chia-Hui;Chang, Shih-Ping;Chu, Hao-Hua;Wang, Charlotte;Hsiao, Fei-Hsiu;Huang, Polly
    关键词: Persuasive technology;Ubiquitous computing;Social persuasion;Mobile computing;Activity recognition
    日期: 2014-02-28
    上传时间: 2016-11-16 02:10:38 (UTC+8)
    出版者: Elsevier BV
    摘要: This paper presents the lessons learned in designing and evaluating a social persuasion system. This social persuasion system, called the Playful Bottle, consists of a mobile phone attached to an everyday drinking mug, and motivates office workers to drink healthy quantities of water. This study discusses the results of a 10-week quantitative user study and qualitative focus group interviews. We describe how users interacted with one other through the system’s care-giving and care-receiving interface and how the system’s social effect influenced drinking behaviors. Based on our findings, we offer lessons learned on how to design an effective social persuasion system. The important lessons leaned in our finding: Motivate the motivator, reduce pressure and lessen the feeling of deprivation, and combine positive with negative reinforcements.
    關聯: Pervasive and Mobile Computing 10(pt.B), pp.203-221
    DOI: 10.1016/j.pmcj.2012.11.006
    显示于类别:[數學學系暨研究所] 期刊論文


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