淡江大學機構典藏:Item 987654321/107570
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    Please use this identifier to cite or link to this item: https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/107570


    Title: A study of 3D Strike-Zone Design and Its Track Based on Kinect v2
    Authors: Hsieh, Ching-Tang;Chen, Li-Ming;Huang, Ku-Chen;Pan, Meng-Shiuan;Liou, Hsing-Che
    Keywords: Kinect;3D K-Zone;Baseball
    Date: 2016-06-25
    Issue Date: 2016-09-27 02:10:47 (UTC+8)
    Abstract: An increasing number of researchers have begun to use depth sensors in their studies due to the drop in sensor prices in recent years. In computer vision, depth provides a wider range of useful information. In sports, baseball and softball pitchers are typically unable to self-evaluate their throw quality when practicing in the bullpen, and umpires are mostly unavailable to evaluate their throw quality. In this context, the present study proposed a 3D strike zone system based on the Kinect v2. The system was able to determine ball speed and throw quality. Recordings were then exported into a visual ball trajectory image including a 3D K-Zone, which can service as a reference for pitchers.
    Relation: Advances in Computer Science Research
    Appears in Collections:[Graduate Institute & Department of Electrical Engineering] Proceeding

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