English  |  正體中文  |  简体中文  |  全文筆數/總筆數 : 49378/84106 (59%)
造訪人次 : 7374371      線上人數 : 87
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library & TKU Library IR team.
搜尋範圍 查詢小技巧:
  • 您可在西文檢索詞彙前後加上"雙引號",以獲取較精準的檢索結果
  • 若欲以作者姓名搜尋,建議至進階搜尋限定作者欄位,可獲得較完整資料
  • 進階搜尋
    請使用永久網址來引用或連結此文件: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/107491


    題名: Mobile Game-based Learning for University Students
    作者: Huang, Yulan;Chang, Dian-Fu
    關鍵詞: apps;mobile-learning;game-based learning;fuzzy nonparametric test
    日期: 2016/06/03
    上傳時間: 2016-09-14 02:10:44 (UTC+8)
    摘要: This study aims to establish the relationship between university students’ motivation and how much they actually practice when learning English vocabulary using apps downloaded onto their mobile devices. The focus group, comprising 30 freshman students at Yuan Ze University, participated in this empirical study during the first semester of the 2015 academic year. The data collected from the questionnaires were analyzed by fuzzy nonparametric tests, including the Wilcoxon Sign Rank Test, the Wilcoxon Rank-Sum Test and the Kruskal-Wallis Test. The findings show how the focus group learned English vocabulary using the apps downloaded onto their smart phones. First, the participants were willing to use smart phone apps for academic purposes. Secondly, the variables of gender and faculty registration did not influence how much time was spent on these two games, indicating that mobile game-based learning can be implemented as a learning strategy for most university students. Finally, it was shown that the more time students spent playing English vocabulary games, the better their progress was compared with students who spent less time playing the games.
    關聯: Proceeding
    顯示於類別:[教育政策與領導研究所] 會議論文

    文件中的檔案:

    沒有與此文件相關的檔案.

    在機構典藏中所有的資料項目都受到原著作權保護.

    TAIR相關文章

    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library & TKU Library IR teams. Copyright ©   - 回饋