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    Please use this identifier to cite or link to this item: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/106469

    Title: Understanding the Effects of Mobile Gamification on Learning Performance
    Authors: Wu, Ya-Ling;Wang, W.-T.
    Keywords: Mobile learning;Gamification pedagogy;Cognitive load;Uses and gratifications theory;Situated learning theory
    Date: 2014-08-07
    Issue Date: 2016-04-27 11:14:08 (UTC+8)
    Abstract: With the development of mobile technology, mobile learning, which is not bound by time and space, has
    become one of the most essential learning methods for modern people. However, previous studies have
    suggested that improvements are still needed in mobile learning performance. One of the means to
    achieve this goal is situated learning, which enhances learners’ autonomous motivation and make them
    more enthusiastic in learning. Nonetheless, few studies have attempted to increase learning performance
    through situated learning. This study attempts to explore the development of a productive learning
    atmosphere in the context of mobile situated learning. An experiment is conducted with university-level
    students having homogenous background and coursework by applying heterogeneous pedagogies,
    including textual pedagogy, video pedagogy, collaborative pedagogy, and gamification pedagogy. Moreover,
    the uses and gratification theory and the cognitive load theory were adopted to identify the cognitive
    factors that influence the learning performance in situated learning. It is hoped that education service
    providers can benefit from the insights discovered from this study and implement more effective learning strategies in mobile education.
    Relation: Proceedings of the 20th Americas Conference on Information Systems 2014 (AMCIS 2014)
    Appears in Collections:[Graduate Institute & Department of Information Management] Proceeding

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