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    Please use this identifier to cite or link to this item: https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/105691

    Title: 結合遊戲導向學習與問題導向學習建置翻轉學習平台
    Other Titles: Integrating game-based learning and problem-based learning to build flipped learning platform
    Authors: 郭庭綸;Guo, Ting-Lun
    Contributors: 淡江大學資訊工程學系碩士班
    Keywords: 遊戲導向學習;問題導向學習;翻轉學習;學習動機;學習成效;Game-based Learning;Problem-Based Learning;Flipped Learning;Learning Motivation;Learning efficiency
    Date: 2015
    Issue Date: 2016-01-22 15:02:47 (UTC+8)
    Abstract: 目前大多學生課後學習以傳統習作方式學習,多為教師指定回家作業,由於缺乏互動性,以致於學生學習意願低落以及缺乏思索,等待教師告訴下一步驟,並且學生在遇到新問題時,缺乏詮釋題目的能力,而無法有效地將所學知識應用於新的問題上。
    At present, most students do homework that is the way of traditional. Teachers design homework in most cases. It lacks of interactivity, so that students with poor willingness learn and lack of thought. They wait for teacher to tell the next step. When students encounter new problems, because they lack the ability of interpreting the subject, they can’t effectively applied the knowledge on new problems.
    In this thesis, using game learning system to improve learning motivation, then using problem-based learning to design game problem. Through situational problem, students can interpret the meaning of problems and then solve the problem. In addition, students can view the self-learning process and build learning goal. Finally, they are able to reach self-directed learning.
    In this thesis, using item response theory to analysis the response of patients in questionnaires and further investigate its causes and subsequent coping. Using of the decision tree algorithm to analysis the correlation between students'' performance and game performance. Finding the factor of student learning efficiency through specify classification module. These factors can provide teachers and students with suggestions.
    Appears in Collections:[Graduate Institute & Department of Computer Science and Information Engineering] Thesis

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