English  |  正體中文  |  简体中文  |  Items with full text/Total items : 51931/87076 (60%)
Visitors : 8488459      Online Users : 126
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library & TKU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/102483

    Title: 兒童支應尺度之參數式遊戲場
    Other Titles: Affordance on children scale : a parametric design of playground
    Authors: 林昭翰;Lin, Chao-Han
    Contributors: 淡江大學建築學系碩士班
    鄭晃二;Jeng, Hoang-Ell
    Keywords: 兒童發展;人體工學;生態心理學;環境詮釋;Children development;Human factors engineering;Environmental Psychology;Environmental interpretation
    Date: 2014
    Issue Date: 2015-05-04 09:57:01 (UTC+8)
    Abstract: 觀察當今台灣的遊戲環境,皆為組合式塑膠遊戲設施,規律性的遊戲方式使兒童降低對環境的想像力。「支應性」缺乏的空間,無法滿足兒童的活動需求,導致產生許多額外的遊戲方式。本研究將這類型的遊戲行為,視作兒童對環境的自我詮釋。研究目的為設計出可以合適的支應兒童身體尺度之遊戲場,在台灣創造更優良的遊戲空間,激發兒童對環境的想像力與詮釋。

    本研究的操作流程為 :

    4.透過電腦繪圖軟體Rhino + Grasshopper編寫可控制的參數式設計,進行圓管 物件設計、方管物件設計與淡江校園休憩區的支應性實驗來做練習。

    本研究的成果為 :

    分別為: 1.角度 2.長度 3.離地高度 4.寬度 5.水平間距 6.垂直間距。
    By observation of the current playing environments in Taiwan, there are all plastic playgrounds. Regulated way of playing lowers children’s imagination toward environments. Spaces which lack of “affordance” may not fulfill children’s need for activity, and many extra ways of playing are thus generated. In this study, such type of playing behaviors was considered as the children’s self-interpretation toward environments. The aim of this study was to design the playground which could properly afford the body sizes of children and create better playing spaces in Taiwan, inspiring children’s imagination and interpretation toward environments.

    The operational processes of this study were:

    1.Reviewing relevant literature on “children’s playing and environment” and “affordance”.
    2.Sorting of the case analyses of children’s playgrounds and critical sizes on children’s body.
    3.Studying on the relationship between the shape and cross section of objects and human body, sorting the correlation parameters of children and environments.
    4.Programming controllable design of parameter with computer graphic software, Rhino + Grasshopper; Performing tube object design, square tube design and the affordance experiment on the rest areas in the campus of Tamkang University as practices.
    5.Producing models with the technologies of “3D printing” and “laser cutting” and performing analyses during the process of research.
    6.With the abovementioned trial results, 2 proper actual sites were selected to perform design simulation.

    The results of this study were:

    1.To create more proper playing environments for children through reviewing the theory of “affordance”.
    2.The 6 characteristics of the “cross sections” of spaces had close correlation with “affordance”. The 6 characteristics were: 1. angle, 2. length, 3. height above floor, 4. width, 5. horizontal distance, 6. perpendicular distance
    3.The data needed by playing could be established into a “database” by sorting the “body sizes” of children of different generations. By compiling the difference in the affordance toward different “environmental sizes”, it may be used as the guideline when designing.
    4.With the aid of computer and taking the “database” as control parameters, the needed sizes of space for children of different generations could be effectively and quickly adjusted, creating various playgrounds with more abundant “affordance”.
    Appears in Collections:[建築學系暨研究所] 學位論文

    Files in This Item:

    File SizeFormat

    All items in 機構典藏 are protected by copyright, with all rights reserved.

    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library & TKU Library IR teams. Copyright ©   - Feedback