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    jsp.display-item.identifier=請使用永久網址來引用或連結此文件: https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/102483


    题名: 兒童支應尺度之參數式遊戲場
    其它题名: Affordance on children scale : a parametric design of playground
    作者: 林昭翰;Lin, Chao-Han
    贡献者: 淡江大學建築學系碩士班
    鄭晃二;Jeng, Hoang-Ell
    关键词: 兒童發展;人體工學;生態心理學;環境詮釋;Children development;Human factors engineering;Environmental Psychology;Environmental interpretation
    日期: 2014
    上传时间: 2015-05-04 09:57:01 (UTC+8)
    摘要: 觀察當今台灣的遊戲環境,皆為組合式塑膠遊戲設施,規律性的遊戲方式使兒童降低對環境的想像力。「支應性」缺乏的空間,無法滿足兒童的活動需求,導致產生許多額外的遊戲方式。本研究將這類型的遊戲行為,視作兒童對環境的自我詮釋。研究目的為設計出可以合適的支應兒童身體尺度之遊戲場,在台灣創造更優良的遊戲空間,激發兒童對環境的想像力與詮釋。

    本研究的操作流程為 :

    1.回顧「兒童遊戲與環應」和「支應性」的相關文獻。
    2.兒童遊戲場案例的分析與兒童身體關鍵尺寸的整理。
    3.研究物件造型和剖面與人體的關係,整理兒童與環境的相關參數。
    4.透過電腦繪圖軟體Rhino + Grasshopper編寫可控制的參數式設計,進行圓管 物件設計、方管物件設計與淡江校園休憩區的支應性實驗來做練習。
    5.研究過程中,搭配「3D列印」與「雷射切割」的技術製作模型進行分析。
    6.透過上述部分的試作成果,挑選兩個合適的實際基地做設計模擬。

    本研究的成果為 :

    1.經由「支應性」理論回顧,為兒童創造更合適的遊戲環境。
    2.空間「剖面」的六項性質與「支應性」有著緊密的關聯性,
    分別為: 1.角度 2.長度 3.離地高度 4.寬度 5.水平間距 6.垂直間距。
    3.整理各年齡層兒童之「身體尺寸」,可將遊戲所需的數據建立成「資料庫」。歸納不同「環境尺寸」的支應性差異,設計時也能以此為準則。
    4.透過電腦輔助,將「資料庫」當作控制參數,可以有效並快速調整適合各年齡層兒童所需的空間尺度,創造更豐富的「支應性」遊戲場所。
    By observation of the current playing environments in Taiwan, there are all plastic playgrounds. Regulated way of playing lowers children’s imagination toward environments. Spaces which lack of “affordance” may not fulfill children’s need for activity, and many extra ways of playing are thus generated. In this study, such type of playing behaviors was considered as the children’s self-interpretation toward environments. The aim of this study was to design the playground which could properly afford the body sizes of children and create better playing spaces in Taiwan, inspiring children’s imagination and interpretation toward environments.

    The operational processes of this study were:

    1.Reviewing relevant literature on “children’s playing and environment” and “affordance”.
    2.Sorting of the case analyses of children’s playgrounds and critical sizes on children’s body.
    3.Studying on the relationship between the shape and cross section of objects and human body, sorting the correlation parameters of children and environments.
    4.Programming controllable design of parameter with computer graphic software, Rhino + Grasshopper; Performing tube object design, square tube design and the affordance experiment on the rest areas in the campus of Tamkang University as practices.
    5.Producing models with the technologies of “3D printing” and “laser cutting” and performing analyses during the process of research.
    6.With the abovementioned trial results, 2 proper actual sites were selected to perform design simulation.

    The results of this study were:

    1.To create more proper playing environments for children through reviewing the theory of “affordance”.
    2.The 6 characteristics of the “cross sections” of spaces had close correlation with “affordance”. The 6 characteristics were: 1. angle, 2. length, 3. height above floor, 4. width, 5. horizontal distance, 6. perpendicular distance
    3.The data needed by playing could be established into a “database” by sorting the “body sizes” of children of different generations. By compiling the difference in the affordance toward different “environmental sizes”, it may be used as the guideline when designing.
    4.With the aid of computer and taking the “database” as control parameters, the needed sizes of space for children of different generations could be effectively and quickly adjusted, creating various playgrounds with more abundant “affordance”.
    显示于类别:[建築學系暨研究所] 學位論文

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