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    Please use this identifier to cite or link to this item: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/101558

    Title: 數位遊戲融入教學設計之研究 : 以高中公民「經濟與永續發展」主題為例
    Other Titles: The study of digital game-based learning in the "economy and sustainable development" of civics and society
    Authors: 李若薇;Lee, Jo-Wei
    Contributors: 淡江大學教育科技學系數位學習在職專班
    陳慶帆;Chen, Ching-fan
    Keywords: 數位遊戲式學習;經濟與永續發展;公民與社會;digital game-based learning;Economy and Sustainable Development;civits and society
    Date: 2014
    Issue Date: 2015-05-01 13:42:46 (UTC+8)
    Abstract: 資訊發達的現在,在面對數位原生的一代,為了引起學生學習興趣,許多教師會運用相關遊戲資源於教學之中,但若教師直接將此遊戲呈現在教學上,雖可能提高學生學習興趣,實際上學生可能無法掌握真正的學習核心目標,會因為專注遊戲而出現逃避學習的行為,對教學反而是種阻礙。
    In the face of a generation of Digital natives in a world of booming information technology, many teachers incorporate course-oriented actitivies into classes to arouse students’ interest. However, if these activities are directly presented during classes, students might become overly obsessed with them and thus prohibit their in-class learning or even result in students’evasion behavior in learning.
    In this study, use of Action research into the teaching design of the digital games that included Mansion: Impossible , McDonald’s Video Game and Oiligarchy. Teaching design and analysis of digital games through the "teaching style game design principles", the amendments to reflect after the implementation , Conclusions are as follows:
    1. Teaching design model of digital game-based learning is focusing on interaction between students through more group interaction, encourage students to have a more in-depth thinking and discussion.
    2. Teaching design of digital game-based learning enable students find teaching economic concepts from the game, students willing to learn to think.
    3. Teaching design of digital game-based learning is to learn economic concepts from game experience, and help enhance knowledge application skills.
    Appears in Collections:[教育科技學系暨研究所] 學位論文

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