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    Please use this identifier to cite or link to this item: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/100798

    Title: Design a PC-CAVE Environment Using the Parallel Rendering Approach
    Authors: Huang, Jiung-yao;Lu, Han-Chung;Huei Lin;Hsu, Kuan-Wen
    Contributors: 淡江大學資訊創新與科技學系
    Date: 2005-02-01
    Issue Date: 2015-03-13 14:09:37 (UTC+8)
    Publisher: Heidelberg: Springer
    Abstract: In this paper, we present a frame synchronization mechanism for a parallel rendering system to create an immersive virtual environment like CAVE. Our goal is to create a synchronized multi-display parallel rendering system built by the PC cluster. We implemented the proposed frame synchronization algorithm in both hardware and software approaches to investigate whether a special hardware is needed for the PC-CAVE architecture. Our experiments show that the hardware approach can achieve more accurate frame synchronization effect but the software approach provides better flexibility in building such a system.
    Relation: Lecture Notes in Computer Science 3398, pp.578-588
    DOI: 10.1007/978-3-540-30585-9_65
    Appears in Collections:[Department of Innovative Information and Technology] Journal Article

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