English  |  正體中文  |  简体中文  |  Items with full text/Total items : 49521/84606 (59%)
Visitors : 7582435      Online Users : 75
RC Version 7.0 © Powered By DSPACE, MIT. Enhanced by NTU Library & TKU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Please use this identifier to cite or link to this item: http://tkuir.lib.tku.edu.tw:8080/dspace/handle/987654321/100798


    Title: Design a PC-CAVE Environment Using the Parallel Rendering Approach
    Authors: Huang, Jiung-yao;Lu, Han-Chung;Huei Lin;Hsu, Kuan-Wen
    Contributors: 淡江大學資訊創新與科技學系
    Date: 2005-02-01
    Issue Date: 2015-03-13 14:09:37 (UTC+8)
    Publisher: Heidelberg: Springer
    Abstract: In this paper, we present a frame synchronization mechanism for a parallel rendering system to create an immersive virtual environment like CAVE. Our goal is to create a synchronized multi-display parallel rendering system built by the PC cluster. We implemented the proposed frame synchronization algorithm in both hardware and software approaches to investigate whether a special hardware is needed for the PC-CAVE architecture. Our experiments show that the hardware approach can achieve more accurate frame synchronization effect but the software approach provides better flexibility in building such a system.
    Relation: Lecture Notes in Computer Science 3398, pp.578-588
    DOI: 10.1007/978-3-540-30585-9_65
    Appears in Collections:[資訊創新與科技學系] 期刊論文

    Files in This Item:

    File Description SizeFormat
    index.html0KbHTML186View/Open

    All items in 機構典藏 are protected by copyright, with all rights reserved.


    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library & TKU Library IR teams. Copyright ©   - Feedback