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    <title>Interaction Statistical Analysis of Instrumental and Sensory Data for Ethiopian Yirgacheffe Coffee: Unveiling Quality Control Metrics and Optimal Storage Conditions</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/129371</link>
    <description>title: Interaction Statistical Analysis of Instrumental and Sensory Data for Ethiopian Yirgacheffe Coffee: Unveiling Quality Control Metrics and Optimal Storage Conditions abstract: This study aims to determine the quality control indices and proper storage conditions for Ethiopian Yirgacheffe (EY) coffee. An instrumental analysis by SPME-GC-MS and a consumer sensory evaluation using a CATA questionnaire with a 9-point hedonic scale were conducted. The most abundant eleven aroma compounds of EY coffee were identified through SPME-GC-MS analysis. Among the three variables examined—coffee form (beans vs. powder), storage temperature, and storage duration—storage temperature (p &lt; 0.0001) was identified as the most influential factor affecting the sensory quality of EY coffee products. Interaction statistical analysis of instrumental and sensory data identified 2,4-bis(1,1-dimethylethyl)-phenol as the key compound negatively affecting EY coffee's aroma, while N-furfuryl pyrrole was the most positive contributor to flavor quality. These findings were strongly supported by Pearson correlation coefficients and partial least squares (PLS) regression analysis (r = 0.75). Monitoring the levels of compounds like N-furfuryl pyrrole and 2,4-bis(1,1-dimethylethyl)-phenol can help predict the aroma profile of EY coffee products, supporting quality control during processing and storage. Although the mechanisms behind the formation and degradation of these compounds are still under investigation, understanding their variations can guide better storage practices. Avoiding improper storage temperatures is recommended to maintain optimal quality, as this helps preserve flavor and extend shelf life.
&lt;br&gt;</description>
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  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/129362">
    <title>Blended Learning Effectiveness and College Students’ Deep Learning Perceptions: The Community of Inquiry Perspective</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/129362</link>
    <description>title: Blended Learning Effectiveness and College Students’ Deep Learning Perceptions: The Community of Inquiry Perspective abstract: Emerging technologies and innovative instructional methods have revolutionized education, making blended learning the new standard in the artificial intelligence era. However, poor integration of online and face-to-face learning has led to challenges such as superficial student engagement. This study developed a Community of Inquiry-based blended learning model and evaluated its effectiveness with 92 college students using a quasi-experimental approach. Over 16 weeks, the experimental group (n = 48) adopted the blended learning model, while the control group (n = 44) used traditional learning conditions. Learning effectiveness and deep learning perceptions were evaluated, revealing the blended learning group demonstrated superior learning effectiveness (d = 0.83) and reported higher deep learning perceptions (η2 = .05–.072) compared to the traditional learning group. These results provide valuable insights for educators aiming to design blended learning models that foster deep learning and improve overall learning effectiveness.
&lt;br&gt;</description>
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  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/129357">
    <title>不同電腦語音報讀語速對於識字型學障生之閱讀成效與反應時間探討</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/129357</link>
    <description>title: 不同電腦語音報讀語速對於識字型學障生之閱讀成效與反應時間探討</description>
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    <title>應用差異化數位教學路徑提升國中學習障礙生數學學習成效與動機之個案研究</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/129253</link>
    <description>title: 應用差異化數位教學路徑提升國中學習障礙生數學學習成效與動機之個案研究</description>
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    <title>以 ADDIE 教學設計模式發展二二八事件數位教材之研究</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/129204</link>
    <description>title: 以 ADDIE 教學設計模式發展二二八事件數位教材之研究</description>
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    <title>閱讀策略融入橋梁書教學對國小二年級學童閱讀理解與學習動機影響研究</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/128889</link>
    <description>title: 閱讀策略融入橋梁書教學對國小二年級學童閱讀理解與學習動機影響研究</description>
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  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/128803">
    <title>教學科技與媒體（二版）(Instructional technology and media for learning, 12th ed.)</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/128803</link>
    <description>title: 教學科技與媒體（二版）(Instructional technology and media for learning, 12th ed.)</description>
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  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/128482">
    <title>國小體育班學生知覺 教師專業、學生自我 效能、學習動機、控 制信念對學校生活適 應影響研究</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/128482</link>
    <description>title: 國小體育班學生知覺 教師專業、學生自我 效能、學習動機、控 制信念對學校生活適 應影響研究</description>
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    <title>Design and Evaluation of a Traffic Accident Risk Simulation System Based on Virtual Reality and Artificial Intelligence Technologies</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/128351</link>
    <description>title: Design and Evaluation of a Traffic Accident Risk Simulation System Based on Virtual Reality and Artificial Intelligence Technologies abstract: This study aims to develop a driving simulation system that addresses the six primary risks of car accidents involving passenger vehicles, integrating virtual reality (VR) and artificial intelligence (AI) technologies. Initially, the paper examines the application of VR in education and presents traffic accident statistics for passenger vehicles in Taiwan, which inform the selection of hazardous scenarios incorporated into the system. It then details the creation of virtual urban traffic environments and the development of virtual vehicle operations, highlighting the use of AI in detecting driver head movements. Additionally, the paper discusses the construction of traffic scenario simulations, including the integration of random and event-specific vehicles, and showcases the system’s features. Finally, it presents the evaluation results, summarizes the contributions of this research in applying VR and AI to driving simulation, and offers recommendations for future research directions.
&lt;br&gt;</description>
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    <title>良師之路的起點:學前巡迴輔導教師培訓需求與專業支持經驗</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/128217</link>
    <description>title: 良師之路的起點:學前巡迴輔導教師培訓需求與專業支持經驗</description>
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    <title>Blended Learning Effectiveness and College Students’ Deep Learning Perceptions: The Community of Inquiry Perspective</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/128213</link>
    <description>title: Blended Learning Effectiveness and College Students’ Deep Learning Perceptions: The Community of Inquiry Perspective abstract: Emerging technologies and innovative instructional methods have revolutionized education, making
blended learning the new standard in the artificial intelligence era. However, poor integration of online
and face-to-face learning has led to challenges such as superficial student engagement. This study
developed a Community of Inquiry-based blended learning model and evaluated its effectiveness with
92 college students using a quasi-experimental approach. Over 16 weeks, the experimental group (n =
48) adopted the blended learning model, while the control group (n = 44) used traditional learning
conditions. Learning effectiveness and deep learning perceptions were evaluated, revealing the blended
learning group demonstrated superior learning effectiveness (d = 0.83) and reported higher deep
learning perceptions (η2 = .05–.072) compared to the traditional learning group. These results provide
valuable insights for educators aiming to design blended learning models that foster deep learning and
improve overall learning effectiveness.
&lt;br&gt;</description>
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    <title>Factors influence secondary teachers' adoption of online professional development in Taiwan: an extension of the technology acceptance model</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/128212</link>
    <description>title: Factors influence secondary teachers' adoption of online professional development in Taiwan: an extension of the technology acceptance model abstract: The global shift to online learning, accelerated by the COVID-19 pandemic, has significantly transformed teachers’ approaches to professional development. This study extends the Technology Acceptance Model (TAM) to examine secondary school teachers’ intentions to use OPD programs certified by the Taiwan Ministry of Education. Using structural equation modeling (SEM), 196 valid survey responses from 250 distributed questionnaires were analyzed, yielding a 91% response rate. The findings indicate that TAM constructs— perceived usefulness (PU) and perceived ease of use (PEOU)—strongly influence teachers’ intentions to adopt OPD programs. Additionally, external factors such as e-learning content features and interaction with instructors/peers emerged as significant determinants. This study contributes to the TAM literature by integrating these external variables, particularly in a post-pandemic context, and offers practical insights for enhancing OPD design to improve teacher engagement.
&lt;br&gt;</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/128204">
    <title>環境教育導向的 AR 蝴蝶生態學習系統:對話機器人互動設計對學習成效和環境態度  與科技接受度的影響</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/128204</link>
    <description>title: 環境教育導向的 AR 蝴蝶生態學習系統:對話機器人互動設計對學習成效和環境態度  與科技接受度的影響</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/128015">
    <title>The impact of artificial intelligence on the effectiveness of shooting training for college basketball players: a case study</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/128015</link>
    <description>title: The impact of artificial intelligence on the effectiveness of shooting training for college basketball players: a case study</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127974">
    <title>技術型科技大學非資訊背景學生程式設計教學方法之研究</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127974</link>
    <description>title: 技術型科技大學非資訊背景學生程式設計教學方法之研究</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127973">
    <title>問題導向學習對地方創生團體永續經營影響之研究</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127973</link>
    <description>title: 問題導向學習對地方創生團體永續經營影響之研究</description>
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  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127972">
    <title>中學校⾧分散式領導、教師專業學習社群、教師組織 公民行為關聯之研究：多層次中介效果模式</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127972</link>
    <description>title: 中學校⾧分散式領導、教師專業學習社群、教師組織 公民行為關聯之研究：多層次中介效果模式</description>
  </item>
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    <title>Preliminary Study on the Quality Assurance Criteria of VR Instructional Materials</title>
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    <description>title: Preliminary Study on the Quality Assurance Criteria of VR Instructional Materials</description>
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    <title>教師推動教學創新之教師學習領導認知與作為-以某私立科大為例</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127970</link>
    <description>title: 教師推動教學創新之教師學習領導認知與作為-以某私立科大為例</description>
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    <title>數位學習環境中使用協同學習的發展趨勢分析</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127969</link>
    <description>title: 數位學習環境中使用協同學習的發展趨勢分析</description>
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    <title>虛擬實境學習滿意度量表類型之初探</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127968</link>
    <description>title: 虛擬實境學習滿意度量表類型之初探</description>
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  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127967">
    <title>Research on consumer viewing intention by using generative AI tools to produce short videos</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127967</link>
    <description>title: Research on consumer viewing intention by using generative AI tools to produce short videos</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127966">
    <title>Two-Stage Prompt Engineering for Graphical Abstract Interpretation Using Multimodal Large Language Models: An Evaluation of Adaptability and Performance</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127966</link>
    <description>title: Two-Stage Prompt Engineering for Graphical Abstract Interpretation Using Multimodal Large Language Models: An Evaluation of Adaptability and Performance</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127965">
    <title>Development and Design of an AR IoT-Based Intelligent Dialogue Interaction Transparent Display Device for Marine Ecological Conservation Learning System: An Exploration of Technology Acceptance Model</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127965</link>
    <description>title: Development and Design of an AR IoT-Based Intelligent Dialogue Interaction Transparent Display Device for Marine Ecological Conservation Learning System: An Exploration of Technology Acceptance Model</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127964">
    <title>應用虛擬實境於博物館導覽教學對大學生學習成效與科技接受度之影響研究：以淡江大學海事博物館為例</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127964</link>
    <description>title: 應用虛擬實境於博物館導覽教學對大學生學習成效與科技接受度之影響研究：以淡江大學海事博物館為例 abstract: 本研究探討虛擬實境(VR)技術應用於博物館導覽教學的可行性與成效，並分析其對學習者科技接受度與學習成效的影響。以淡江大學海事博物館為場域，運用 Meta Quest 3 頭盔設計沉浸式互動學習活動，提升學習者對海事知識的理解。研究採科技接受模型 (TAM) 為理論基礎，透過實驗與量化調查評估 VR 教學前後的知識表現、感知有用性與使用意圖。結果顯示，VR 教學能有效提升學習動機與科技接受度，且學習成效對感知有用性具顯著解釋力，顯示 VR 具輔助教學的高度潛力。
&lt;br&gt;</description>
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    <title>以社會助⾧增進學生提問自我效能之引導策略</title>
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    <description>title: 以社會助⾧增進學生提問自我效能之引導策略</description>
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    <title>我國軍公教人員性別工作不平等之救濟探討以社會助⾧增進學生提問自我效能之引導策略</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127962</link>
    <description>title: 我國軍公教人員性別工作不平等之救濟探討以社會助⾧增進學生提問自我效能之引導策略</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127961">
    <title>VR 互動融入實體桌遊對大學生科系凝聚力之成效研究</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127961</link>
    <description>title: VR 互動融入實體桌遊對大學生科系凝聚力之成效研究</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127813">
    <title>中小學教室遠距進修之學習參與度及學習成效之相關研究</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127813</link>
    <description>title: 中小學教室遠距進修之學習參與度及學習成效之相關研究</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127812">
    <title>建構虛擬實境教材品質確保之評估指標</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127812</link>
    <description>title: 建構虛擬實境教材品質確保之評估指標 abstract: 虛擬實境（virtual reality, VR）技術在教育應用之相關研究自1990年至2019年Scopus資料庫文獻數量逐年遽增，顯示VR融入教育漸趨普及被重視。然而，VR教材的品質缺乏一致性標準。本研究藉由分析目前已發表的VR教材相關文獻，據此為初稿後，再以「層級分析法」（analytic hierarchy process, AHP）進行調查研究，探討所有相關指標並以簡單層次架構呈現，用以獲取整體脈絡後加以綜合評估，進而以數值顯示出各層面、項目及指標之優先次序與權重，歸納成4大面向、8向度、31個檢核項目，找出影響問題決策的評估指標及權重值。研究對象為9位具有VR教材開發、設計或使用之專家，結果顯示：「教學設計」面向重要性最高，總權重達40.4%。在所有的檢核項目中，重要性最高的前5項依序為「內容主題具正確性」、「學習任務能幫助學習者熟悉學習目標的內容」、「學習任務有提供適當的探索機會」、「學習任務有提供適當的挑戰機會」及「學習者能有效控制學習任務的進行」，這些應視之為優質VR教材的必要項目。文末，本文提供各項檢核項目的重要性排序及權重，作為開發VR教材者之參考依據，亦可提供教育工作者採用VR教材時的指引。
&lt;br&gt;</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127811">
    <title>Development Trends and Analysis of Collaborative Learning in e-Learning Environments 1988-2019</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127811</link>
    <description>title: Development Trends and Analysis of Collaborative Learning in e-Learning Environments 1988-2019 abstract: This study applies the bibliometric method to review research in collaborative learning in e-learning and analyzes the trends of research on this topic. Using quantitative tools of science mapping, 8,575 papers in the Scopus database, prior to and including 2019, were reviewed, tracing back to 1988. Retrospective analysis uncovers continuing trends in research by way of topic-related sequence and geographic differences in sub-topics by space; moreover, further analysis is undertaken on the structure of knowledge bases. This reveals that the journals of highest impact include
Computers in Human Behavior, Computers &amp; Education, and Journal of Computer Assisted Learning, while the most impactful authors are Barolli, Caballé, Chen, Daradoumis, Dimitriadis, Li, Li, Sterbini, Temperini, Tsiatsos, and Xhafa. This paper concludes that the bibliometric method can target a broad range of research; topics related to applied science and emerging technologies are still to be studied. Research topics are cross-border, not limited to geographically close nations.
&lt;br&gt;</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127810">
    <title>數位學習在技職教育的發展現況及趨勢分析</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127810</link>
    <description>title: 數位學習在技職教育的發展現況及趨勢分析 abstract: 本研究分析全球技職教育應用數位學習的研究現況與議題。採用書目計量法並透過VOS科學製圖工具，分析1980~2020年10月間的期刊、研討會論文、書本及書本章節等4類文獻，共3,584筆資料，進行4種層次篩選出關鍵文獻進行分析。結果顯示：一、全球數位學習在技職教育的研究趨勢自1997年起明顯呈3倍成長；二、全球關注數位學習在技職教育議題之國家可分為7個研究叢集；三、6個叢集中，各國研究議題的類別在教學部分多於科技；四、在技職教育領域中，6個叢集中的各國均重視高等教育之應用及混成學習；教學議題的共同關鍵字為課程發展、教學法、合作學習及終身學習；五、臺灣研究議題多集中在「支持科技」與「學習科技」；教學設計偏重遊戲式學習、學習風格及學習鷹架，內容多屬於STEM領域。文末提出臺灣技職教育推動數位學習之建議，以作為後續發展與應用之參考。
&lt;br&gt;</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127809">
    <title>數位教材品質檢核指標之建立-以沉浸式虛擬實境教材為例</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127809</link>
    <description>title: 數位教材品質檢核指標之建立-以沉浸式虛擬實境教材為例 abstract: 沉浸式虛擬實境（immersive virtual reality, IVR）對教學有正面助益，在教育應用越趨廣泛。然IVR教材品質則因缺乏標準而落差甚鉅。本研究以模糊德菲法（Fuzzy Delphi Method, FDM）及層級分析法（Analytic Hierarchy Process, AHP）探討IVR之特質，並發展出IVR教材品質檢核之4個構面與15項指標，且明確列出各指標之重要性相對權重。研究結果顯示「教材內容」為最重要的構面，權重占37.5%。指標當中最重要者為「教材內容正確性」，權重占所有指標的21.8%。本研究發現IVR教材品質指標異於虛擬實境（virtual reality, VR）教材的標準與沉浸感及互動有關，有「虛擬環境的畫面具擬真性」、「虛擬環境能提供具沉浸感的畫面品質」、「虛擬環境呈現之訊息量適宜」及「學習者能與素材進行互動」等4項。本研究提出IVR教材品質指標及重要性權重，可作為未來教師選擇教材、研發團隊開發教材、及主管單位進行評鑑或認證教材時的重要參考依據。
&lt;br&gt;</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127730">
    <title>紙本教科書的下一步？國民中小學數位教科書研發現況與分享</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127730</link>
    <description>title: 紙本教科書的下一步？國民中小學數位教科書研發現況與分享</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127665">
    <title>Implementation of the flipped classroom approach for promoting college students’ deeper learning</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127665</link>
    <description>title: Implementation of the flipped classroom approach for promoting college students’ deeper learning abstract: The emergence of advanced information technology has revolutionized education and accentuated the demand for high-quality learning. However, many teachers fall short of using technology effectively and optimizing instructional design to promote deeper learning. To address this issue, this study proposes a four-element flipped learning model, which employs the Rain Classroom platform to facilitate a deeper learning environment for the development of students’ deeper learning competencies. A total of 102 college students enrolled in the Introductory Educational Technology course participated in this study. Over 16 weeks, the experimental group students (n = 52) were exposed to the flipped learning approach for deeper learning while the control group students (n = 50) studied under the traditional teaching model. At the end of the course, the effects of the flipped classroom on deeper learning were examined. The results revealed that the flipped classroom students exhibited higher levels of deeper learning (d = .64) and perceived deeper learning competencies (d = .50–0.62) than their traditional classroom counterparts. In addition, the four elements were found to be predictive of students’ deeper learning competencies in the cognitive (R2 = .63), interpersonal (R2 = .51), and intrapersonal (R2 = .58) domains. Implications and recommendations for promoting college students’ deeper learning are provided.
&lt;br&gt;</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127354">
    <title>以共同學習法對國小四年級學生閱讀理解與閱讀動機的影響之行動研究</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127354</link>
    <description>title: 以共同學習法對國小四年級學生閱讀理解與閱讀動機的影響之行動研究</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127341">
    <title>Implementation of the flipped classroom approach for promoting college students' deeper learning</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127341</link>
    <description>title: Implementation of the flipped classroom approach for promoting college students' deeper learning abstract: The emergence of advanced information technology has revolutionized education and accentuated the demand for high-quality learning. However, many teachers fall short of using technology effectively and optimizing instructional design to promote deeper learning. To address this issue, this study proposes a four-element flipped learning model, which employs the Rain Classroom platform to facilitate a deeper learning environment for the development of students’ deeper learning competencies. A total of 102 college students enrolled in the Introductory Educational Technology course participated in this study. Over 16 weeks, the experimental group students (n = 52) were exposed to the flipped learning approach for deeper learning while the control group students (n = 50) studied under the traditional teaching model. At the end of the course, the effects of the flipped classroom on deeper learning were examined. The results revealed that the flipped classroom students exhibited higher levels of deeper learning (d = .64) and perceived deeper learning competencies (d = .50–0.62) than their traditional classroom counterparts. In addition, the four elements were found to be predictive of students’ deeper learning competencies in the cognitive (R2 = .63), interpersonal (R2 = .51), and intrapersonal (R2 = .58) domains. Implications and recommendations for promoting college students’ deeper learning are provided.
&lt;br&gt;</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127255">
    <title>基於臉部偵測辨識技術之汽車考照駕駛模擬系統</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127255</link>
    <description>title: 基於臉部偵測辨識技術之汽車考照駕駛模擬系統 description: 專利狀態：已取得專利
&lt;br&gt;</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127250">
    <title>113年教育部VR/AR 教材開發推動及示範計畫結案報告</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127250</link>
    <description>title: 113年教育部VR/AR 教材開發推動及示範計畫結案報告 description: 研究期間：2023/4/1-2024/12/31
&lt;br&gt;</description>
  </item>
  <item rdf:about="https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127249">
    <title>113全國性學術團體辦理學術推廣業務計畫(臺灣教育傳播暨科技學會)</title>
    <link>https://tkuir.lib.tku.edu.tw/dspace/handle/987654321/127249</link>
    <description>title: 113全國性學術團體辦理學術推廣業務計畫(臺灣教育傳播暨科技學會) description: 計畫編號：NSTC113-2740-HA31-001
&lt;br&gt;</description>
  </item>
</rdf:RDF>

